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"I want to add a bit of excitement to student learning, that gets them hooked in a problem they have to solve together but is relevant to what they need to learn. Any ideas on how to do that?" asked a colleague. "What suggestions do you have for me?"
"Why not gamify some of your learning activities?" you ask.
Gamify learning in your classroom, using game design techniques that make the learning process more enjoyable and motivating.
When in class, students need to take advantage of hands-on activities. Some approaches involve:
- paper slides to capture student learning,
- gamified learning strategies
- collaborative student groups
- explore concepts via video.
Some activities:
Gamification is the process of making a game out of a non-game setting. In everyday life, this can be seen when using a rewards card to gain points towards a discount. By creating a goal, the rewards card motivates the buyer into purchasing a product.
In the classroom, this would involve using game design techniques to make the learning process more enjoyable and motivating. These techniques might include a grade scale based around gaining experience points or taking part in quests. (Source)
Depending on the devices your team has available, explore the available suggested apps (or come up with some of your own) to create the product.
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